JemQuest Multiplayer

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JemQuest Multiplayer

Postby hamil » Sat Sep 05, 2009 5:42 pm

Any chance we ever might see a JemQuest mutliplayer mode? I'm not talking server browser and that junk, I just want to LAN play with my younger brother.
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Re: JemQuest Multiplayer

Postby billionboy » Sun Sep 06, 2009 7:21 am

I would rather have the JemQuest multiplayer then the iphone port.

Question: What would the second player play as if the 1st player is the truck?
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Re: JemQuest Multiplayer

Postby numchuck » Sun Sep 06, 2009 8:55 am

billionboy wrote:Question: What would the second player play as if the 1st player is the truck?


Maybe instead of a yellow truck, you'd play as a blue truck, or some other color.
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Re: JemQuest Multiplayer

Postby stooser » Sun Sep 06, 2009 12:42 pm

JemQuest Multiplayer


I second this motion.
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Re: JemQuest Multiplayer

Postby dexter » Mon Sep 07, 2009 7:32 am

How about some Canine Combat multiplayer instead?
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Re: JemQuest Multiplayer

Postby somedude » Sat Sep 19, 2009 1:24 pm

dexter wrote:How about some Canine Combat multiplayer instead?


Canine Combat will have multiplayer, however, it's only on LAN iirc.

It would be nice to have a server-client based system instead.
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Re: JemQuest Multiplayer

Postby gpgfalcon » Sun Sep 20, 2009 2:27 pm

somedude wrote:
dexter wrote:How about some Canine Combat multiplayer instead?


Canine Combat will have multiplayer, however, it's only on LAN iirc.

It would be nice to have a server-client based system instead.


Well, gribble games is still a young company, and doing a flow blown server-client multiplayer based system might be too risky.

However, when Gribble takes off, I could definitely see them doing this.
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Re: JemQuest Multiplayer

Postby stooser » Thu Sep 24, 2009 2:28 pm

As much as I want JQ multiplayer, I doubt it will ever happen.
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Re: JemQuest Multiplayer

Postby bob_the_unicorn » Sun Sep 27, 2009 12:15 pm

stooser wrote:As much as I want JQ multiplayer, I doubt it will ever happen.


Well Gribble Games hasn't confirmed or denied anything. I figure they've got there hands busy right now anyway with Canine Combat.

Maybe when there finished, they might re-visit some of there classics.
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Re: JemQuest Multiplayer

Postby dagnagit » Wed Sep 30, 2009 1:20 pm

I still don't get how multiplayer would work? I mean, I assume one person would use the arrowkeys and the other the a Z and X keys?

The game is fun, don't get me wrong, but I just can't see a full blown server-client or even LAN for it.
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